Warp wrote:
> { average normal_map
> { [1 granite .4 scale .3 noise_generator 2]
> [1 gradient x 2 slope_map { TileSlope }]
> [1 gradient z 2 slope_map { TileSlope }]
> }
> }
> }
>
>
okay, i understand. povray 3.5beta is nice. is there a similar way for
povray3.1? if yes, which?
Post a reply to this message
|